A replica pirate ship sailing through the open Bridge of Lions

Scavenger Hunts · Self-guided walking adventure

The Lost Treasure of St. Augustine

Captain Mara Tide’s compass has washed up in the Keeper’s archive, and her chest will only open for a crew that can read the city.

Ages 6+ with an adult60–90 minutesAbout half a mile, flat sidewalks10 clues + 3 bonus missionsCompass Seal
$14.99one price for your whole group
Buy for my group · $14.99
Why it’s worth it

More than a walk. A story your family solves together.

Turns “are we there yet?” into “what’s the next clue?”

Kids lead the way down St. George Street hunting real details: carved dates, monuments, shells in the stone. Grown-ups get a walk with no whining.

Real history, honestly labeled

Captain Mara is fiction and we say so. Everything you find along the way is real, so kids leave knowing the difference between pirates and privateers, and why the Plaza matters.

Built for real families

Every clue has a hint and a grown-up “show answer” button, progress saves if you stop for ice cream, and a sketch pad keeps little hands busy.

Your route

10 clues, one story

Start: Old City Gates (top of St. George Street)
Finish: Plaza de la Constitución

  1. Old City Gates: the captain’s strange doorway
  2. A scrambled compass at the same stop
  3. Listening to the town on St. George Street
  4. A backward message farther south
  5. The lost word, via Cathedral Place
  6. A monument with a memory in the Plaza
  7. The sea’s message
  8. The cargo that cannot sink
  9. One small rescue
  10. Open the captain’s chest

Plus 3 optional deeper missions: Pirate or privateer?, The star that gives a direction, The Moon pulls no ropes.

A peek at clue 1

“The captain chose a strange doorway…” Your first clue starts at the coquina pillars of the City Gates. Look closely: the answer is written into the city itself.

What you get

  • Opens instantly on your phone. No app to download.
  • Clues one at a time, with a hint on every clue
  • A “Grown-up: show answer” button so nobody gets stuck
  • Progress saves automatically: stop for lunch, come back later
  • A finger sketch pad and 3 bonus missions for curious kids
  • A full story ending and the Compass Seal for your Detective Passport
  • Every stop is outdoors and public, so no admission tickets needed
  • One purchase covers your whole group on the same outing

Best time: Morning or late afternoon, when St. George Street is calmer. Works year-round; bring water in summer.

Free vs. full adventure

Tried our free walk? This is the full story.

Three Keys free walkLost Treasure
Clues310 + 3 bonus missions
TimeAbout 20 minutes60–90 minutes
Story ending & passport sealGate SealCompass Seal + full ending
Hints & grown-up answersYesYes
PriceFree$14.99 per group

Try the free Three Keys walk first →

Questions

Good to know

Is this hunt good for a 6-year-old?

Yes. Clues mix tapping an answer, typing a word and talking it through. A grown-up reads along, and every clue has a hint and a show-answer button.

Do we need tickets to any attraction?

No. Every clue is outdoors on public streets and in the Plaza. There’s no admission to pay.

Is the pirate story real?

Captain Mara Tide is fictional. The places, dates and history you discover are real, and the hunt tells you which is which.

What happens after I buy?

Your adventure opens instantly on your phone in the browser. There’s no app to download. Save or bookmark the link, because it’s how you get back in.

How many people does one purchase cover?

Your whole group on the same outing: a family, a class, a co-op or friends. Share one phone or all follow along together.

All sales are final. Adventures are digital and unlock instantly. Trouble opening yours? Email hello@since1565.com. Please play safely on public sidewalks; see our Terms. More answers in our Scavenger Hunt FAQ.

Lost Treasure · Ages 6+ with an adult · 60–90 minutesBuy for my group · $14.99
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