The Keeper of Unfinished Stories

Seven adventures, one passport

A fictional Keeper lends visitors magical objects: a captain’s compass, a listening stone, a truth lantern. Every adventure ends fully and earns its own seal. The places and facts are real; the magic is invented, and we always say which is which.

Free, no purchase needed

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Free walk · Gate Seal

The Three Keys of the Ancient City

Ages 6+ with an adult · 20–35 minutes · 3 clues from the City Gates to the Castillo. Earn keys made from noticing, learning and kindness.

Play now
Free online mystery · Archive Seal

The Map That Forgot Its People

Ages 10+ · 45–60 minutes · play anywhere. A real 1834 Supreme Court case, Antonio Huertas, and an enchanted map with eight locks.

Read and play
Walking adventures

The full collection

Each one runs on your phone: clues one at a time, hints, a sketch pad, saved progress and a full ending. One purchase covers your group.

Ages 6+ · 60–90 min · Compass Seal

The Lost Treasure of St. Augustine

Captain Mara Tide’s compass points toward stories, not gold. 10 clues from the City Gates down St. George Street to the Plaza.

Buy · $14.99
Ages 8+ · 45–60 min · Shell Seal

The Secret of the Spanish Fortress

Wake a listening stone by solving an apprentice engineer’s puzzles. 10 clues, all from outside the Castillo.

Buy · $14.99
Ages 10+ · 60–75 min · Lantern Seal

The Ghosts of the Ancient City

A truth lantern sorts records from whispers. A ghost hunt that is really about evidence. No gore, no jump scares.

Buy · $19.99
Ages 10+ · 60–90 min · Guestbook Seal

The Gilded Age Conspiracy

The Eraser removed everyone but the famous guests. Restore the missing page outside Flagler’s grand hotels.

Buy · $24.99
Ages 4–9 · 30–45 min · Window Seal

Little Detectives and the Sleeping City

Six gentle missions to wake a paper city. Point, speak, sign or draw; no reading required.

Buy · $9.99
Every adventure

Optional deeper missions

Each walk includes three extra missions for curious kids and fifth graders: stars and tides, bastions and blind spots, shadows, architecture and more.

Good to know

How the adventures work

Do I need an app or account?

No. Everything runs in your phone’s browser. Progress, notes and sketches are saved on that phone.

Are there tickets or a physical treasure?

No. Every clue is viewed from public sidewalks or open grounds. No museum, church, college interior, cemetery entry or purchase is needed, and there is no buried or physical treasure.

What if a landmark is blocked?

Every outdoor clue has a fallback you can solve from the facts on screen, so a closure never ends your game.

What is real and what is invented?

Places, dates and people are supported by listed sources. The Keeper, the enchanted objects and their voices are fiction, and the story says so.

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One St. Augustine secret, every week.

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