Seven adventures, one passport
A fictional Keeper lends visitors magical objects: a captain’s compass, a listening stone, a truth lantern. Every adventure ends fully and earns its own seal. The places and facts are real; the magic is invented, and we always say which is which.
Start here
The Three Keys of the Ancient City
Ages 6+ with an adult · 20–35 minutes · 3 clues from the City Gates to the Castillo. Earn keys made from noticing, learning and kindness.
Play nowThe Map That Forgot Its People
Ages 10+ · 45–60 minutes · play anywhere. A real 1834 Supreme Court case, Antonio Huertas, and an enchanted map with eight locks.
Read and playThe full collection
Each one runs on your phone: clues one at a time, hints, a sketch pad, saved progress and a full ending. One purchase covers your group.
The Lost Treasure of St. Augustine
Captain Mara Tide’s compass points toward stories, not gold. 10 clues from the City Gates down St. George Street to the Plaza.
Buy · $14.99The Secret of the Spanish Fortress
Wake a listening stone by solving an apprentice engineer’s puzzles. 10 clues, all from outside the Castillo.
Buy · $14.99The Ghosts of the Ancient City
A truth lantern sorts records from whispers. A ghost hunt that is really about evidence. No gore, no jump scares.
Buy · $19.99The Gilded Age Conspiracy
The Eraser removed everyone but the famous guests. Restore the missing page outside Flagler’s grand hotels.
Buy · $24.99Little Detectives and the Sleeping City
Six gentle missions to wake a paper city. Point, speak, sign or draw; no reading required.
Buy · $9.99Optional deeper missions
Each walk includes three extra missions for curious kids and fifth graders: stars and tides, bastions and blind spots, shadows, architecture and more.
How the adventures work
Do I need an app or account?
No. Everything runs in your phone’s browser. Progress, notes and sketches are saved on that phone.
Are there tickets or a physical treasure?
No. Every clue is viewed from public sidewalks or open grounds. No museum, church, college interior, cemetery entry or purchase is needed, and there is no buried or physical treasure.
What if a landmark is blocked?
Every outdoor clue has a fallback you can solve from the facts on screen, so a closure never ends your game.
What is real and what is invented?
Places, dates and people are supported by listed sources. The Keeper, the enchanted objects and their voices are fiction, and the story says so.